For each pin knocked down, add one point to the player's marker, if not the following circumstances: Have
down all the pins on the first pitch of a game (this move is often called the strike, full or strike, you and is represented on the scoreboard with an X). In this case the player can not use his second pitch of the game. Will add ten points plus the total points are achieved in the next two pitches balls. Haber
down all the pins using the dice game (this move is called spare, spare or mediachuza, is represented on the scoreboard with a /). Will add ten points which are achieved on the next pitch a ball.
The maximum possible score is 300 points needed to it to get 12 strikes in a row (of the roll 1 to 10 and two corresponding additional).
If the player steps on or crosses the foul line, he scores a zero on the scoreboard, either the first or second shot that takes place.
down all the pins on the first pitch of a game (this move is often called the strike, full or strike, you and is represented on the scoreboard with an X). In this case the player can not use his second pitch of the game. Will add ten points plus the total points are achieved in the next two pitches balls. Haber
down all the pins using the dice game (this move is called spare, spare or mediachuza, is represented on the scoreboard with a /). Will add ten points which are achieved on the next pitch a ball.
The maximum possible score is 300 points needed to it to get 12 strikes in a row (of the roll 1 to 10 and two corresponding additional).
If the player steps on or crosses the foul line, he scores a zero on the scoreboard, either the first or second shot that takes place.
Then an adaptation of the popular game ...
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